Making a horror game when you suck at horror games is… interesting

Almost a year ago I started work on a horror game. I suck at horror games. I can play for about half an hour of the first Dead Space game in one go before I need a dread break. I played 1.5 hours of Amnesia over the course of an entire year. I’ve had Alien Isolation since Christmas and I’ve got about 2 hours in because every time the alien kills me I rage-quit and have to go and calm down a bit. So you get the picture. ¬†Because I suck at them I don’t tend to play them very often, but weirdly I love the idea of playing them and am fascinated by them.

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Late Night Shop: Making enemies move when they’re not visible

Hello! This is the first in a series of blogs I intend to write about the development of the VR horror game I’m currently working on, Late Night Shop. I co-created this with Fred Fitzpatrick¬†while I was learning to code last year. Since then we’ve convinced our employer, Total Monkery, to develop this title. Should be released sometime later this year on PC, VR and consoles.

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