Gamedev & My Stupid Confidence Problems

My self-confidence has never been great. Most of it came from not wanting to bother or annoy anyone. Consequently, I’ve always had trouble asking for help with things; not wanting to put anyone out or waste people’s time. As a young child I barely spoke. I have a distinct memory of my junior school head teacher giving me the nickname “The Ventriloquist” due to my tendency to mumble when put on the spot. In a roundabout way, game development has somehow ended up helping me a huge amount with this stupid problem.

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Late Night Shop: Making enemies move when they’re not visible

Hello! This is the first in a series of blogs I intend to write about the development of the VR horror game I’m currently working on, Late Night Shop. I co-created this with Fred Fitzpatrick¬†while I was learning to code last year. Since then we’ve convinced our employer, Total Monkery, to develop this title. Should be released sometime later this year on PC, VR and consoles.

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